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Teams all run forward through smoke intro Welcome to the Amazing Race! They served it on the racecourse, thus didn't affect their placement, and was left unaired. The show was produced by Shanghai-based international production company ; the company had previously produced in 2009, a show heavily influenced by The Amazing Race.



If a team fails to get the Fast Forward either by quitting the task or being beaten to itthey must zip and complete the leg as normal. Snow Basin will host the Winter Dew Tour Thursday February 10th through Sunday February 13th. Only three stations were available for either Detour option. In January 2011 it was announced that acquired the rights to produce the third season of the show. The prime who checked in last on this leg did not face a in the next leg. The intruders will be starting the race at the start of a given leg. Congrats to Jess and Cody, the Season 30 champs!.

Photo Credit: John Paul Filo ©2017 CBS Broadcasting, Inc. On March 26, 2011, it was announced that had acquired the rights to produce a version of the race. Retrieved on January 15, 2007. All Rights ReservedCedric Ceballos L and Shawn Marion R , retired NBA stars from Glendale, CA and Chicago, IL on the 30th season of THE AMAZING RACE will premiere during the 2017-2018 television season on the CBS Television Network.


Fayette County native's Team Extreme places 3rd in 'The Amazing Race' - All Rights ReservedKristi Leskinen left and Jen Hudak right , X Games Athletes, make their way to the starting line in the iconic Washington Square Park in New York City in the premiere of the 30th season of THE AMAZING RACE, airing Wednesday, Jan.


This article is about the reality television franchise. For the original version from the United States, see. For other uses, see. The Amazing Race is a in which teams of two people race around the world in competition with other teams. Contestants travel to and within multiple countries in a variety of transportation modes, including , , , , , , , , , , and by. Clues provided in each leg lead the teams to the next destination or direct them to perform a task, either together or by a single member. These challenges are related in some manner to the country wherein they are located or its culture. Teams are progressively eliminated until three are left; at that point, the team that arrives first in the final leg is awarded the grand prize. The Amazing Race Genre Created by Country of origin Distributor U. The show has branched out to include a number of international versions following a similar format. Each team is composed of two people with a pre-existing relationship, such as dating, married, and divorced couples; siblings; parent and child; lifelong friends; sports team colleagues; and co-workers. Dynamics of the relationship under the stress of competition is a focus of the show, and are often described by the teams during interviews held before, during, and after the teams have raced, and through discussion with the show's host when they arrive at the Pit Stop. Often a team's inability to cope with the fatigue is what is ultimately responsible for a team's elimination from the Race. Original Race rules required that teammates have had a pre-existing relationship longer than three years, and no previous acquaintances with other racers during that cycle. However, these requirements have been dropped in some cases; Dustin and Kandice from seasons and knew each other from the circuit, and from seasons and 11, Eric and Danielle met on the Race and had begun dating when asked to be on the All-Star edition. Individual racers must be of a specific nationality and meet specific age requirements; this is necessary to allow teams to obtain the necessary documentation to travel across the world without incident. The team format has varied in some seasons. Four seasons featured 12 teams of two rather than the standard 11, while the featured ten teams of four players, some of which were young children. Season 29 featured 22 complete strangers who chose their race partners based on first impressions made during a pre-race challenge. Normally unseen, a two-person audio and video production crew accompanies each team, recording them as they race. Generally, teams may not travel without their production crew. Production crews are switched among teams each leg to avoid familiarity. Money At the beginning of each leg of the race, each team receives an allowance with their first clue, from which all expenses food, transportation, lodging, attraction admission, and supplies must be purchased during the Leg. Selected tasks have also required the teams to use their money to complete the task. While early seasons of the U. Allowance money is usually given in the same currency as the show's nation regardless of location; U. In one exception, teams were given money in the currency of at the start of that Leg. The amount of money varies from leg to leg, and has ranged from hundreds of dollars to nothing. Teams are allowed to keep any unused money for future race legs, barring certain penalties for finishing last. If team members spend all of their money or have it taken away in a non-elimination leg, they may try to get more money in any way that does not violate the local laws. This includes borrowing money from other teams, begging from locals or selling their possessions. Since , teams have been prevented from begging at United States airports. Additionally, teams may not use their personal possessions to barter payment for services. However, the exact amount is not known, nor are the exact circumstances when it can be used. Route Markers Route Markers are uniquely colored flags that mark the places where teams must go. Most Route Markers are attached to the boxes that contain clue envelopes, but some may mark the place where the teams must go in order to complete tasks, or may be used to line a course that the teams must follow. The original Route Markers used in were colored yellow and white. They were changed to yellow and red in , which has remained the standard Route Markers color scheme thereafter. Occasionally, different color schemes are adopted for certain legs, seasons, or versions of the race. Clues When teams start a leg, arrive at Route Markers, or complete certain tasks, they normally receive a letter-sized tear-away envelope that contains their next clue inside a vertical-fold folder. The clues themselves are typically printed on a vertical strip of paper, although additional information is often provided inside the clue folder. After retrieving the clue, teams open the envelope and read aloud the instructions given on the clue sheet and then follow those instructions. Teams are generally required to collect each clue during each leg and keep that information with them until they reach the next Pit Stop, surrendering them once they have checked in. Teams may not take an additional clue from the clue box should they lose their first one, otherwise they are assessed a penalty. Teams are not directly penalized for misplacing their clue but will lose time either searching for it or trying to learn from other teams of where to go next. At Route Markers, clue envelopes are placed inside a box mounted to the Marker. In early seasons, the box contained exactly the number of clues for teams on that leg, allowing teams to indirectly determine their current placement in the leg by counting envelopes. In more recent seasons, extra envelopes are left in clue boxes to prevent this from occurring. In some cases, clues — most often of the Route Info type — have been provided by more unorthodox means, such as in an advertisement in a local newspaper or on some item related to the task just performed. A common unorthodox means in the U. In the of The Amazing Race Canada, the sponsor of the Canadian version, BMO, have changed the format and had BMO employees hand racers a tablet where the clue was prerecorded by each racer's family members versus the traditional method. Route Information Route Information clues instruct the teams where to go next. Such a clue usually provides only the name of the team's next destination; it is up to the teams to figure out how to get there. In these cases, teams may use any resources, such as the help of locals or borrowing an Internet-connected device, to learn of the required destination. Route Info clues will sometimes specify one or more modes of transportation that teams must take. This may include pre-arranged travel, typically done for the first leg of most seasons, or for charter flights, buses, or boats for more remote locations. Teams may also be provided with a rented vehicle which they need to navigate themselves to the next Route Marker and often for later tasks on that same leg. Route Info may restrict teams to specific modes of transport, commonly requiring them to walk to their next destination when specified. Failure to follow travel instructions will result in a penalty at the next Pit Stop. If no mode of transport is specified, teams are free to use any option available excluding private vehicles. Teams are given several details about both tasks, but may need to travel a short distance by foot or car to the different task locations. The two tasks generally involve different skills, often pairing physically-demanding or fear-challenging tasks alongside tasks that rely on intelligence or craftsmanship. The decision about which task to attempt lies solely with the team, though due to logistical constraints some Detours may impose additional limits, such as how many teams may attempt one of the tasks at one time, or the hours when a task may be available. A team may choose to switch tasks as many times as they wish with no penalty other than the time lost in attempting the tasks and traveling between task locations. Unless otherwise instructed, teams can work together to finish a Detour option. Once a team has completed one of the tasks, they are given the clue to their next location. If a team cannot complete either Detour option, they will incur a 6-hour penalty originally 24 hours. Occasionally there may be a twist to the Detour format. A Roadblock is a task that only one team member may perform. Based on this information and observation of any other racers at the task, the team must decide which member will complete the task before reading the full task description. Once a team announces its decision of who will complete the Roadblock, it cannot be taken back. The Roadblock task is performed only by the selected racer while his or her partner waits in a designated area, although the partner is sometimes able to supply words of encouragement and advice. Further, unless directed by the task instructions, the selected racer can gain help from other racers that have been selected to do the Roadblock or from locals. Some Roadblocks may involve the non-selected racer, such as leading a camel his or her partner rides, or helping his or her partner solve a puzzle. On completing the Roadblock, the selected racer receives their next clue which they then return to their partner to read. If a racer cannot finish a Roadblock, or opts to quit the Roadblock, the team must take a four-hour penalty, which either starts when the next team arrives at the roadblock, or if all teams are present, when they reach the Pit Stop for that leg. Some legs feature two Roadblocks, often the first and the final legs when this occurs. The second Roadblock in such cases generally require that the non-participating racer from the first Roadblock perform that one. Through the first five seasons, there was no limit on the number of Roadblocks that a single team member could perform throughout the race. This often led to one team member performing the majority of Roadblocks during the race. In , a rule often referred to by fans as the Bowling Moms Rule in reference to season 5 was introduced that limited a team member to a maximum number of Roadblocks he or she could complete typically six, about half the number of Roadblocks on the race , effectively making both racers share an equal number of Roadblocks. In , the Roadblock limit was increased to a maximum of seven for a twelve-leg race. In , the rule was further modified to state that team members could not complete more than five Roadblocks prior to the final leg. Since at least season 24, a further modification was changed, limiting racers to a maximum of six Roadblocks through Leg 10 of a given race, with no Roadblock restrictions for all remaining legs. The Fast Forward clue is given with another task clue usually a Roadblock or Detour and is a separate task from the others. Only one team may complete a Fast Forward in any given leg, and a team may only complete one Fast Forward in the entire Race. The exception to this rule is in seasons wherein the Fast Forward is offered in conjunction with the , in which case a team may win the Fast Forward both as an individual team and as a team working with another as part of the Intersection instructions. Teams that win the Fast Forward are not guaranteed a first-place finish for that leg and still face elimination if they arrive at the Pit Stop last. Multiple teams may undertake Fast Forward tasks, but only the first team to complete the task gets credit. If a team fails to get the Fast Forward either by quitting the task or being beaten to it , they must return and complete the leg as normal. This creates a risk in going for the Fast Forward and potentially losing time with the other teams for that leg. Fast Forwards were initially offered on every leg of the Race, excluding the final leg. To reduce costs of production involved with untaken Fast Forward tasks, the number of Fast Forwards available was reduced to two on each Race starting in , and then down to one as of season 14 offered three Fast Forwards. Fast Forwards sometimes are not shown if no team opts to take the Fast Forward or if all remaining teams have used their Fast Forward. As a result, some later seasons have not featured any Fast Forward but it is unknown whether there was one offered or not. Switchback The Switchback is a concept introduced in which teams encounter a task from a previous season that was markedly difficult or memorable. The Switchback is associated with the same country or city as the original task, and often done at the same specific location. For example, featured a Switchback from , where teams had to re-perform the very first task in The Amazing Race history: free fall 200 feet 61 m into the Batoka Gorge and swing above the. A switchback was also present in. However what was considered a Roadblock in is then considered a Detour and both team members have to complete it. Obstacles Besides clues, teams may encounter the following that may or may not affect their placements or possibly slow them down: Yield The Yield, introduced in , allows any one team to force another team to stop racing for a predetermined amount of time, typically on the order of 10 to 15 minutes though the exact length was never given. The Yield Marker is placed near a Route Marker, and teams are forced to stop at it to state their intentions to employ the Yield. When the Yielded team arrived at the Yield, they would then turn over an and wait for the sand to drain before they could continue to the Route Marker. A team may only use its Yield power once on the race, and only one team may be Yielded when the Yield is available, although a team may be Yielded multiple times during the same Race. If the team that is Yielded has already passed the Yield, the Yield is nullified. During season five, teams were not aware of the upcoming Yield. In subsequent seasons, clues have alerted teams that a Yield would be present at the next Route Marker via wording on the clue sending them there. Yields were present in every leg except the last of season five, while only three were present in seasons six through eight, and two in seasons nine through eleven. While the Yields have not been present in the U. Race since season eleven after a revised format of the clue, the U-Turn, Yields are still present within the foreign editions. The introduced a different format for the Yield and U-Turn. Unlike the original format, each team would have to vote sometime during the leg for the team they wish to Yield and the team with the most votes is forced to wait out the Yield at a certain point later in the Leg. Because of this, the limit of the number of times a team can Yield was removed. The used three different formats of the Yield. Aside from the original U. Differing from the Israeli version, however, is that teams are only asked who they want to delay and are not aware if the team they vote for will either be Yielded or U-Turned. The U-Turn, introduced in as a replacement of the Yield, is similar in format to the ; however, it is usually placed immediately after a Detour and and had legs in which the U-Turn was placed before the Detour. After completing their Detour option, a team may use their U-Turn ability to force another team to backtrack and complete the Detour option they did not previously complete. It is possible for a team to U-Turn a team that has already passed the U-Turn or skipped it by means of a Fast Forward , nullifying its effects, and sometimes that U-Turn will be unaired on television. A team can only use their U-Turn power once per Race, with the exception of season 29 and , where teams can use the U-Turn twice if they desire. When teams are warned of the upcoming U-Turn has varied in more recent seasons of the Race. Teams can only U-Turn once, and a team cannot be U-Turned twice in the same leg. In addition, a U-Turned team can U-Turn another team, and this can be done before they complete their extra Detour branch. However, it is possible for another team to strategically U-Turn a team that they are aware has already passed the U-Turn, thus nullifying the opportunity for another team that has already been U-Turned to use it. When choosing the teams, the users are aware which teams are still in the race, but are not told what teams, if any, have passed the U-Turn sign. In , a Blind Double U-Turn was included, incorporating the rules of a Blind U-Turn and a Double U-Turn. If two teams received the same number of votes, both would be U-Turned. The of the race also used this format on the inaugural season's seventh leg. Intersection The Intersection, used in U. Should there be no other teams present when a given team arrives at the Intersection Route Marker, they must wait there until another team arrives, although they do not have to partner with that team and can opt to wait for another team instead. Teams are free to choose their partner team if multiple teams are present. Teams are not warned when an Intersection is coming. The Intersection may have teams simply working together on standard Route Marker tasks, or they may have to work together on Roadblocks where one member from each team must complete the task or Fast Forwards. The featured two separate Intersections during its run, with the second Intersection having a unique set of penalties for quitting part way through the task. The winning team is given the next clue, while the losing team s must wait for the next team's arrival to start the task over. The last team s will receive a penalty. Most often, losing team s must wait out a 15-minute penalty before receiving the next clue. This was first introduced in where it was called the Intersection despite the extremely different rules to the regular Intersections. In , if teams gave up at the Face Off, they incurred a 4-hour penalty at the Pit Stop. If all the other teams passed the Face Off either by beating another team or by penalty , the remaining team did not receive a time penalty and could continue racing. In the version, if the teams cannot finish the Face Off, they must wait until the last team finishes the 15-minute penalty to perform another 15-minute penalty before continue racing. It was officially introduced to the U. Intersection with Integration Versus Intersection with Integration Versus was first introduced on the version. Both of the Intersection and Versus came together As two teams will be intersected and fight for the other two teams for the whole leg. Once both teams choose each other at the same time, it is successful intersected. Then, teams will need to do some task in some point by using head-to-head or timing. The team that wins the head-to-head challenge or the faster time will win two points. After five rounds, the team with the most points will automatically be first place. The second team will do a head-to-head challenge again. The winning team will keep while the losing team be eliminated. Similar rules adopted in but teams were only intersected on one challenge and faced head-to-head against another intersect team in certain location, instead of the entire leg. Race legs Structure Each leg of The Amazing Race generally consists of teams leaving from the previous Pit Stop and traveling to a different location often in a different country , where they perform two or more tasks, generally including one Detour and one Roadblock, before being given instructions to go to the next Pit Stop. It is each team's goal to complete each leg as quickly as possible, as the first team to check in at the Pit Stop will win a prize; the prizes have included all-expenses paid trips, new cars or other vehicles, money, entertainment provided during the Pit Stop, and recently advantages to be used during the race see , , and. The last team to arrive at the Pit Stop will generally be eliminated from the competition, but occasionally the team is allowed to continue racing although they will be given a Race-imposed disadvantage in the next leg see. When teams are otherwise not performing tasks or traveling during a leg, they are free to use their time as they see fit, although they will often resort to eating cheaply or sleeping outside a location to save their Race money. Start line task First introduced in and not repeated until and being used in subsequent seasons , the start line of the Race has featured a task that teams had to complete before being allowed to continue racing earlier seasons simply had teams run towards their backpacks and first clue. The task generally features an item that provides a hint to their first destination, such as a particular to the city or the name of the country's national airline. Teams that complete this task first may be given tickets for the first of two or more departing flights to their first city, giving those teams a time advantage on the first leg. In the 18th and , the last team to complete the task was given a penalty on top of having their last place departure; in season 15, the last place team was eliminated after having been unable to complete the task out of 12 teams, there were only 11 clues and sets of plane tickets for their first destination. In , the two nations' teams were pitted against each other in a game of , with the winning nations teams given a 10-minute head start. Express Pass The Express Pass, introduced in , is given as a prize on an early leg of the race usually the first leg, though it was awarded on the second leg of and offered on the second leg of , and awarded on the sixth leg to be used by the end of the ninth of. It allows the team to skip any single task including Roadblocks, Detours, and miscellaneous tasks, but not the Fast Forward task , once, during the race. The choice of which task to skip is at the team's discretion, but the power, if unused, expires at the end of Leg 8 or 9, depending on season. The Express pass has since appeared in the as the Pase Directo following the change production companies in and in the as the Fripass. For , the prize for the first leg were two Express Passes; however, the team that won them could only use one of them and had to relinquish the second Express Pass to another team before the end of the fourth leg, and for and they need to relinquish the second Express Pass to another team before the end of the fifth leg. In , the Express Pass was given out in an optional task right before the Pit Stop, allowing any team to possibly win it rather than it being a definite award for a first-place finish on the leg. In , the team that won the Express Pass must use the Express Pass before the fifth leg and must give the Express Pass to another team at the leg after they use it; the team who received the Express Pass must use the Express Pass on the next leg. In , the Express Pass is given to one team member at the at random; the team that won the Express Pass must use the Express Pass before the fifth leg. In the and , one task offered three Express Passes during the second leg, thus allowing any three teams to possibly win one; one team could win more than one Express Pass, but they must relinquish any extra away by the end of the third leg. Including all international editions, the Express Pass has been awarded to 58 teams three via optional tasks, six via mandatory challenges, and 17 from the second Express Pass. A total of six Express Passes were forfeited three teams were eliminated without ever using it. Salvage Pass The Salvage Pass, introduced in , is awarded to the winners of the first leg. The team who receives the pass may choose to give themselves a one-hour head start for the start of the next leg of the race or save the last team to arrive at the Pit Stop from elimination. This pass was also used alongside the Express Pass in ; however, teams in the Philippine version have the option of using it to gain a 30-minute advantage at a task rather than an hour at the start of the leg. For instance, it was used to enter the location of a clue box 30 minutes before opening time. The Salvage Pass was also featured in the. The Save The Save, used in , is awarded in place of the Express Pass to the team that comes in first on the first leg, and allows the team holding it to avoid elimination once until the end of Leg 9. In the event that a team attempts to use it on a non-elimination leg, the Save is returned to them to use once more. The Save can also be given to another team to use if desired. The Save also appeared on but as an unaired task, but it did not return again after. Return Ticket A twist also called the Save was introduced in the where the team who won it was required to bring another team back into the competition. In , the Save was renamed to Return Ticket, and the team who won the ticket could bring back another team before the fourth leg. Hazard The Hazard, seen in , is a penalty applied to the team who came in last at the starting line task. After completing a task in season 19 it was a Roadblock , the team was given a different clue that directed them to another location where they found the Hazard clue. The Hazard consisted of a task that only one of the team members had to perform. The Hazard did not reappear since , despite the inclusion of a similar task at the starting line. The Double Your Money prize was absent from subsequent seasons and was replaced by the 2 Express Passes. Invade The Invade was first introduced on the version. The intruders will be starting the race at the start of a given leg. In their invasion leg, the intruders must place in the top Ninth leg or top two seventh leg to continue racing - if they fail their invasion, they may be eliminated from the race. If they succeed, the last team to check-in may be eliminated, and the intruders will keep on racing in future legs. This was removed on the of the Chinese version. Pit Stop The Pit Stop is the final destination in each leg of the race, and where all non-eliminated teams go after checking in at the mat. During Pit Stops, teams are given lodging from simple accommodations as tents or cots to complete hotel service and food free of charge. Teams forfeit Race materials such as clues to the production staff at this time. Teams will also give interviews with the production team to describe their activities from the last leg, which are interspersed during Race footage of that leg on subsequent broadcast. Teams are generally sequestered to the lodgings but may otherwise use their time freely. From around season 14 to season 25, teams were sequestered from each other during Pit Stops, and would often not learn of the previous elimination until they saw other teams on the next leg. Following season 25, teams have been allowed to mingle with other teams during Pit Stops. Once the Pit Stop is complete, the team is given their next clue and allowed to start racing again. Each team's Pit Stop was originally 12 hours long starting from the time they reached the mat, or made longer with additional 24-hour segments as needed as to appear 12 hours long during broadcast. In more recent seasons, Pit Stop times have varied both longer or shorter to avoid teams loitering in airports or other areas. Penalties from the previous leg may also be applied to a team's Pit Stop time. Teams are responsible for being ready to leave at the correct time, and are given no time credit should they miss their departure time. In most cases, Teams leave from the same location they ended the previous leg at, but some Pit Stops have been on mobile housing, such as riverboats, with their point of departure changed during the course of the Pit Stop. The clues that precede the midpoint of the double-length leg often will hint at a Pit Stop but will not include the normal language found in clues for normal-length legs that direct teams to the Pit Stop. In some cases, the host has been present along with the check-in mat to give teams their next clues. Double-length race legs were born out of necessity during. Leg six in was originally planned to be two legs, with a non-elimination point between the legs which would have stripped the last team of their money and not given them any at the start of the next leg. Producers discovered during the race that begging is illegal in Hungary, which would have made it nearly impossible for the last place team to acquire the money needed for the upcoming leg, and quickly devised the extended leg to mimic the effects of a non-elimination leg keeping the same number of teams in the race , and using a simple video message clue to provide teams the goal for the first task of the second half of the leg. More double-length legs were shown from to ,. It has also been featured occasionally of later American Amazing Race seasons. Every season of and one leg in and. In addition, the season finale of the contained a double-length leg similar to. This was repeated in all seasons of the Latin American edition; however, the final leg was broadcast as two different episodes. Up through , there was no penalty for finishing last on a non-elimination leg; this was repeated on one of the legs in to make up for a production error. The of the edition also lacks penalties for non-elimination legs, the first among the non-American editions to do so. Beginning with the , teams who have finished in last place in a non-elimination leg have been subjected to one of the following penalties in the next leg: Stripped of money and belongings In through , the last team to check in was stripped of all their money and was not given any money at the start of the next leg, forcing that team to literally beg for money from the local population of the city they were in for such expenses as cab, bus, or train fare. In addition, from through nine, these teams would also be forced to give up all their bags and possessions therein, leaving them with only the clothes on their backs and the fanny pack teams use to carry their passports and Race documentation; this latter penalty caused many teams, thinking themselves to be in last place, to wear as much clothing as possible before checking in. Marked for elimination In most international versions of the show, as well as in and of the U. If all trailing teams checked in during the penalty, the penalized team could fall to last place and be eliminated. Starting with season 12, the U. Teams would be alerted to the upcoming Speed Bump by a Route Marker clue prior to it, while the Speed Bump itself is displayed in a manner similar to the Yield showing the affected team's picture at a stand near to the regular Route Marker. Once the team completes the Speed Bump task, they may receive the next clue that they would have gotten at the Route Marker, or they may have to backtrack to the location of the cluebox to get their next clue, depending on the task. If the team fails to complete the Speed Bump, they will receive a four-hour penalty at the Pit Stop. The tasks that teams have been called on to perform are generally not very difficult or time-consuming, and the majority of teams that have been hit by the Speed Bump have recovered from it quickly enough to avoid immediate elimination, and some have even won the subsequent leg. Rather than instituting a different task for a team to perform, a specific task is made more difficult for the team with the penalty, such as increasing the output requirements for a task e. In the , the team that comes in last on some non-elimination legs must come first in the next leg or be stripped of all their money, and they are not given any money at the start of the following leg. In the , the team that comes in last on non-elimination legs will receive a 1-hour penalty at the next pit stop, regardless of their position. In the , two legs have the penalty on the rest period of the teams, where on the third leg, the last team must stay on a shop for a night and sleep on the ground. On Leg 8, during a flight to the next destination, the penalty required the last team from the seventh leg to fly economy class, while other teams fly in business class which is usual in the series. Unusual eliminations There have been many eliminations which have been unusual which may involve a team being eliminated outside a Pit Stop or more than one team being eliminated. This leg also featured a regular elimination at the Pit Stop. After eleven teams completed the task at the starting line and received tickets to their first destination, the last team remaining was eliminated; at the Pit Stop later, the last team was not eliminated. This was repeated in , with 11 teams and only 10 sets of bus tickets and in , with 11 teams and only 10 clues to the next destination. Unlike the two editions, the Asian version did have a standard end-of-leg elimination. This was repeated in , and the. The airport elimination of HaMerotz LaMillion was also used in the of the. Unlike the Israeli edition, the Norwegian version did not have a second elimination in the first leg. Final leg The final leg of the race is run by the three remaining teams. However, in more recent Races, final legs have been single legs, whereby teams are flown directly from the final foreign country to the final city in the home country. On some versions of the race, such as the Australian version, the final leg may still feature an intermediate destination. Teams still must complete all of the tasks in the final city before they are directed to the finish line mat to claim the cash reward for the winning team as well as various prizes. The mat has always been the series logo in all the seasons. The grand prize for the U. At the check-in mat, the host and in most cases the other eliminated teams celebrate the arrival of the teams. Generally all three teams are allowed to arrive. In rare cases, a trailing team may be so far behind and outside the final city that they are given a clue at their next Route Marker that informs them of the Race results. To date, this has only happened twice in the U. Starting with season nine of the U. Such task usually appears as the second-to-last or last challenge. During , four teams begin racing in the final leg, but at some point during the leg one of the four teams was eliminated from the race. Rules and penalties All teams must abide by the rules set at the beginning of the race. Failure to do so can result in time penalties, which can negatively affect finishing position in that leg of the race. In a non-elimination leg, if the last team to arrive at the mat is checked in before a previous team has completed its penalty, then the remainder of the penalty time will be waited out at the start of the next leg of the race, beginning at the departure time of the next-to-last team. When using any form of transportation, unless otherwise stated, teams must be able to travel with the camera crew. Teams are recorded requesting only two tickets after they have made their initial request for four. The airline, at its discretion however, may upgrade the team s so long as there are no additional costs. Teams may use their cash stipend to purchase first-class fares for other modes of transportation. Teams may be forbidden from flying on certain airlines or restricted to specific airlines or restricted to transit in certain countries varying on seasons. The Race however may provide them with an opportunity to contact them at select times. When this happens while the race is going on, teams are not allowed to proceed to their next task. In special circumstances, the production team will allow racers to contact family members outside of a race-required task. Teams are required to have any locals who appear on camera sign release forms that legally clear the footage for use; some teams have avoided or reduced contacts with random local strangers because the release process can take a very long time to complete. Excluding the use of the Yield and U-Turn, teams are prohibited from hindering the performance of other teams such as by taking extra clues from a clue box, taking another team's assigned vehicle, altering the equipment for other teams at a task or using more than one Yield or one U-Turn at a time. Teams are forbidden from interfering with such equipment for other teams. When teams are given rental cars, and the car breaks down outside of the team's control, they will be given a replacement vehicle but given no additional time credits for the time it takes to replacement. These may be provided by the show if required for a certain task. The teams' bags may be subject to review during Pit Stops by production. Teams are free to sell or barter any items they have purchased during the course of the race. In early seasons of the original series, teams frequently employed this tactic; several exchanges of dialogue in indicate that it is now prohibited. Teams that do not have these upon check-in at a Pit Stop are required to go back and retrieve the pack and any missing mandatory contents e. In one case, during , a team had one of their passports stolen by a cab driver during a non-elimination leg that was followed by a leg in the same country. The team was checked-in last for a non-elimination finish and allowed to race in the following leg but would be eliminated if they still lacked their passport by the time they were required to produce one for international travel. Teams may check in after losing or abandoning any non-mandatory items e. Should a team fail to properly complete a challenge, violate any provisions made in a clue or task description, or miss a clue altogether unless specifically allowed to do so, e. In season 30 of the U. However, if the taxi driver removes the items, the team will not be penalized. Teams also may not intentionally hinder another team by hiding materials needed for a task. They were no longer able to book a second set of tickets if they subsequently discovered a second flight that they preferred once they purchased the first booking. DVD commentary for the first season reveals that this was originally a rule, but was dropped for the subsequent season. The teams are often given additional rules and instructions that apply specifically to a given leg or to a task supplied with one of the clues; these are usually not explained to the viewer unless they affect the Race results. Penalties and time credits If a team trying to check in at the Pit Stop has committed an infraction during the leg, the team generally must return to the point of infraction and perform the task or action correctly before being allowed to check in. If it is impossible to correct the action, the team is instead asked to wait at a nearby spot to serve a penalty period before being allowed to officially check-in. The penalty for most rule infractions is 30 minutes, plus any time gained from breaking the rule. Minor violations for various tasks would have a penalty of 15 minutes. Some violations have longer penalties: two hours for bartering personal goods for services, up to four hours for failing to complete a miscellaneous task, four hours for failing to complete a Roadblock or Speed Bump, six hours for failing to complete a Detour or completing a Fast Forward incorrectly , and 24 hours for flying outside of economy class, if doing so cost more than the economy class fare. Earlier seasons of the Race enforced a 24-hour penalty for not completing either Detour option, but by season 17, the penalty was reduced to six hours. If teams incur multiple penalties, they are cumulative. Roadblock penalties If a player is unable to complete the Roadblock, the team is assessed a four-hour penalty. In most versions, the penalty is served upon arrival at the pit stop but on the US version, the penalty can be enforced in a number of ways. One Roadblock in only had a limited number of props for teams to use in attempting the task; if they ran out, they only had to serve a two-hour penalty before checking in at the Pit Stop. A penalized team does not generally have to wait out its full penalty time at the Pit Stop if the team is in last place and all other teams have already checked in. Instead, the team will be immediately eliminated, or, if the leg is non-elimination, the remainder of the penalty will be applied to the team's start time on the next leg. Occasionally, infractions have come to the production team's attention only after the team has checked in; in these cases, the penalty will be applied to the start of the next leg with viewers given notification if it affects the departure order. In , such a situation resulted in changing which team finished in last place; production brought the penalized team back to the Pit Stop, where host Phil Keoghan explained to the teammates what had happened and then officially eliminated them. The production of The Amazing Race is a challenge due to its premise being a race around the world. Among the difficult duties that producers face, scouting out locations, designing tasks, selecting teams, and planning logistics for the entire course are the most important to accomplish in pre-production. During the Race, the camera crews need to keep up with the movement of the teams and the host. And when the footage for the entire season has been recorded and edited, team members, production crew as well as the local staff who hosted or facilitated the tasks are obliged to keep the details of the race confidential and not leak out anything that hints at locations, events, or outcomes of the Race. The show is broadcast on CBS in the United States and simulcast via satellite in various networks around the world. Through its efforts, the U. In 2010, CBS announced that season 18 of the show would be broadcast in. The original version of The Amazing Race is the , which debuted on on September 5, 2001, with as the host. In October 2005, CBS optioned The Amazing Race for franchising to other countries. Asia-Pacific was the first Asian version of the show. The regional version was bought by and in October 2005. Auditions were then announced that took place in February to March 2006. The show first aired on November 9, 2006, on and was hosted by. The show aired for three more seasons, with the last season having ended in 2010. After a 6-year hiatus, the series was announced to be returning for a 5th season to air in late 2016. After The Amazing Race Asia, a few more Asia-Pacific versions of the race have aired in different countries. The Race to the Million. Its first season premiered on February 5, 2009, on Channel 2. The show is produced by Reshet and activeTV, an Australian production company that had also produced the Asian version of the race. The third series premiered on May 11, 2013. In 2017 Reshet has launched their own channel and aired a new season of the show. In March 2010, a Chinese version of the show, , was announced by the Asia Pacific. The show was produced by Shanghai-based international production company ; the company had previously produced in 2009, a show heavily influenced by The Amazing Race. The first season was filmed between March and April 2010 and aired in August 2010 by and was hosted by Allan Wu, who had also previously hosted the Asian version. The Chinese version ran for three series, with the last season having ended in 2012. In 2014, announced they had bought the rights to The Amazing Race and will be producing a new Chinese version of the program, unrelated to Shanghai Media Group's China Rush. Australia then followed suit with. On July 19, 2010, purchased the format rights to produce the Australian series. The show is produced by activeTV in association with and is distributed by Disney Media Distribution Asia Pacific. The host for the show is New Zealand-born actor. Two series were produced in 2011 and 2012 and after a brief hiatus in 2013, another season will be produced in-house and without activeTV in 2014. This season will also include teams from New Zealand. On March 26, 2011, it was announced that had acquired the rights to produce a version of the race. The first season of aired on October 29, 2012, and ended on December 15, 2012. Derek Ramsay hosted the show. The show aired a second season in 2014. Vietnam bought the format as — Cuộc đua kỳ thú. It was announced on March 1, 2012, by BHD Corp. The fourth season is currently being broadcast with Phan Anh as the new host. The second and third seasons were broadcast with Huy Khánh as the host Europe During 2005, AXN Central Europe announced a version of the show to be called The Amazing Race Central Europe. Applications were closed with the submission of 2,500 applicants, with filming expected to have occurred in 2006 and broadcast from September 2006. The show was cast but was never filmed. By October 2011, a version of the show titled was announced by. Applications were open from October 11, 2011, to October 31, 2011. Filming took place in January 2012. The first season premiered on April 11, 2012. The second and latest season ended on May 29, 2013. On March 23, 2012, a was announced. It is produced by Shine France for with filming having occurred between June and July 2012. It premiered on October 22 of the same year. Sometime in 2012, a Ukrainian version of the show was announced, called. It premiered on April 13, 2013, at 20:00. America In late 2006, a South-American independent production company announced that it would be producing a Brazilian version in 2007, to be called , and to be aired in a purchased time slot in the Brazilian network. Applications were open from January until July, and filming occurred during August and September. The first and only season premiered on October 13, 2007, and concluded on January 5, 2008. On October 15, 2008, a of the show was announced by Latin America in association with and presented the show. The first season was filmed in early 2009 and broadcast late in that year across Latin America and the Caribbean and the second season aired in late 2010. In January 2011 it was announced that acquired the rights to produce the third season of the show. The fourth season also aired in Space on September 2012, but solely composed of Brazilian teams with Paulo Zulu as the host, replacing Whitbeck. On November 30, 2012, it was revealed that would produce a of The Amazing Race. An announcement made by Phil Keoghan aired on this channel during the December 2, 2012, episode of the U. The show premiered on July 15, 2013, and was hosted by Olympic gold medalist. The show has now been renewed for six seasons. It was released on November 2, 2010, in. The game features many locations previously visited on real races, as well as some new ones like. Host Phil Keoghan provided voice acting throughout the entire game. Players customize their own characters and can race against other, pre-made characters. These existing teams are showcased in the opening, which closely mirrors the actual show's opening including the use of the same music. However, when playing the actual game, no-one, not even the player, is referred to by name. Instead, teams are differentiated by color ex. The rules of the race are fairly similar to the actual race. Teams receive money, fly to a location and complete various tasks. The last team to arrive is eliminated, unless they are saved by a non-elimination leg, in which the penalty is the team loses all their money they saved up to that point unlike the show during seasons 5—9, the teams are still given money at the start of the next leg. However, teams all leave the Pit Stop at the same time. The tasks are represented by a large collection of minigames. Some of the clues had changes to their rules. The Detour and Roadblock retain their rules, although there is no limit on individual Roadblocks. Fast Forwards appear in the race, but they are not optional. Instead, the team that completes it fastest gets a two-hour time credit. Also featured alongside the Detour and Roadblock is the Intersection. However, the Intersection's rules are drastically different. It is a task that all teams complete, similar to an additional task on the real race. The Yield, U-Turn, Speed Bump, and Express Pass are not featured in this game. They are mostly extremely dramatic moments such as when and or funny moments such as when. The clips appear exactly as they did on TV, except that all logos are pixelated, even those that went uncensored on TV. Clips from seasons 1 to 15 are included. Parody series In 2015, a Canadian animated Amazing Race parody program titled aired on and. The show itself is a spin-off the series which is, in turn, a parody of other reality shows, predominately. The show is hosted by Don, who is modeled after The Amazing Race host, Phil Keoghan. Like Amazing Race, there are a variety of challenge types. The last team to set foot on the carpet may be eliminated from the race. This color was also used for the Vietnam leg in. Retrieved on January 15, 2007. Fans of Reality TV Forums. Retrieved July 5, 2016. Archived from on April 9, 2005. Retrieved 6 December 2014. Retrieved August 16, 2012. Television Without Pity Forums. Archived from on 2010-05-23. Retrieved on January 15, 2007. Archived from on 2010-05-13. Archived from on 2012-09-12. Archived from on 2012-09-13. Archived from on March 27, 2008. Archived from on February 24, 2007. Retrieved on January 15, 2007. Archived from on 2007-12-14. Archived from on February 24, 2007. Retrieved on January 17, 2007. Archived from on July 10, 2011. Retrieved December 16, 2012. Retrieved December 16, 2012. Archived from on April 22, 2008. Retrieved April 9, 2008. Archived from on December 3, 2011. 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